MERIDIAN
Fly, fight and trade across a procedurally generated sector of 256 star systems, all drawn as wireframes.
LAUNCH ▸Build 0.1: flight MVP
- Wireframe 3D with hidden lines removed, rendered at your screen's full resolution
- A seeded sector of 256 systems, each with its own planet, star and station
- Busy orbits: citadel, habitat, refinery, shipyard, customs post, mining outpost in an asteroid belt, moon base, satellites and jump gates, all moving on real orbits
- About 100 named ships per system with real jobs: traders, couriers, miners, shuttles, police, customs, tugs, sanitation barges and bulk haulers. They queue to dock, move goods between stations and travel through the gates
- Request clearance, dock by hand (or buy a docking computer), and trade between stations whose prices follow their real stock. The game saves when you dock
- Target anything with T to see who it is, what it's doing, what it's carrying and where it's going, and listen in on the radio
- Arcade-style flight with a space-dust starfield, so you can always see you're moving
- A cockpit panel with a 3D scanner, compass and gauges
- Lasers, plus ships that break apart into wireframe debris
- A fleet of capital ships: the Ark Royal carrier, the Vanguard battleship and the Constitution frigate, with fighters that launch from their hangars and fight back
Coming next: working jump gates, pirates, smugglers and law, missions, sound.
Known traffic
- Spitfire Interceptor
- Harrier Patrol craft
- Lancaster Freighter
- Dreadnought Bulk hauler
- Sea King Mining tender
- Dakota Passenger shuttle
- Chinook Service tug
- Hercules Sanitation barge
- Tempest Heavy fighter
- Hellcat Carrier fighter
- Hornet Interceptor
- Constitution Escort frigate
- Vanguard Battleship
- Ark Royal Fleet carrier